
#include <iostream>
#include "Objects3D.h"
		

Objects3D::Objects3D() {

}

Objects3D::~Objects3D() {
	
	objects.clear();
}

void Objects3D::addItem(int item, Agent* p) {

	objects.push_back(p);
}

void Objects3D::remove(int itemID) {
	
	std::cout << "ERROR: currently cannot remove an item" << std::endl;
}

int Objects3D::size() {

	return objects.size();

}


